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Roblox is reimagining the way people come together. Our platform enables anyone to create, connect, learn, shop and express themselves in immersive 3D experiences.
Roblox Corporation - Wikipedia
Founded in 2004 by David Baszucki and Erik Cassel, the company is the developer of Roblox, a game platform, which was released in 2006. As of December 31, 2024, the company employs over 2,400 …
Roblox Corporation (RBLX) Company Profile & Facts - Yahoo Finance
See the company profile for Roblox Corporation (RBLX) including business summary, industry/sector information, number of employees, business summary, corporate governance, key executives and...
Roblox - 2025 Company Profile & Team - Tracxn
Nov 28, 2025 · Roblox is a public company based in San Mateo (United States), founded in 2005 by David Baszucki and Erik Cassel. It operates as an Online gaming platform for developing web and …
Roblox (RBLX) Company Profile, History, Products & Services
Roblox Corp. engages in the provision of online gaming services. The company is headquartered in San Mateo, California and currently employs 2,474 full-time employees. The company went IPO on 2021 …
Roblox (BMV:RBLX) Company Profile & Description - Stock Analysis
3 days ago · Company profile for Roblox Corporation (BMV:RBLX) with a description, list of executives, contact details and other key facts.
Roblox Corporation (RBLX) Business Profile — stockrow
Roblox Corporation (NYSE: RBLX) is a leading global platform for immersive online experiences, enabling millions of users to connect, create, and share in a virtual environment.
Roblox Corporation - Wikiwand
Founded in 2004 by David Baszucki and Erik Cassel, the company is the developer of Roblox, a game platform, which was released in 2006. As of December 31, 2024, the company employs over 2,400 …
Roblox
Roblox is the ultimate virtual universe that lets you create, share experiences with friends, and be anything you can imagine. Join millions of people and discover an infinite variety of immersive …
Roblox - Wikipedia
While Roblox started off small—both in playerbase and as a company—it began to grow rapidly in the second half of the 2010s. This growth was further accelerated by the COVID-19 pandemic.